White Minerals! +Lots of changes!


Changed the background to be an image and not a tilemap

Fixed an issue where the player would not die from touching the boss even though the enemies take damage from touching boss

Fixed an issue where the boss would spawn way too quickly (I was doing this for debugging, it is back to normal)

Fixed an issue where an error might occur due to an enemy being able to upgrade before it had access to the manager

Added a particle effect for when an asteroid gets destroyed

Added a sound effect for when an asteroid gets destroyed

The pitch of the player ship's engine changes based on speed

When picking up a mineral the player now gets a light blue outline for a brief time

Got rid of some bad hardcode

Removed some redundant code

Changed the shape of the player's radar to a triangle

Objects now accurately detect the edges of the level

The tutorial text will now change if you connect a gamepad or change the controls for gamepad (probably) ((Note: It will not change if you just press something))

Bullet damage is now completely handled by the manager and not the player

Removed some pixel artifacts from one of the asteroid sprites

There is a 20% chance that an asteroid will be a white asteroid

White asteroids have 4% chance of spawning a white mineral each time it takes damage

White minerals give the player a shield that can take 1 extra hit

Shield health stacks, a white outline around the player shows how strong their shield currently is. The less health the shield has, the less visible it is

Player now flashes red when receiving damage.

Asteroids now have a 16% chance to drop a mineral in general

Adjusted how some scripts initialize

The boss is now able to pick up minerals as well. It doesn't effect it, it just holds them just like any other enemy would.

Enemies that pick up white minerals will get a white outline and receive a health boost equivalent to the player's current bullet damage.

Enemies with a white outline have a 25% chance of dropping a white mineral on death

Removed Unity's default wrapper from the WebGL version

You can no longer fullscreen on WebGL


Known issues: Tutorial just doesn't seem to show up on the WebGL version I guess.

Files

Vinstar_Web.zip Play in browser
Oct 18, 2021
Vinstar_Win.zip 24 MB
Oct 18, 2021

Get VINSTAR

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