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Devlog
More Powerups and some more adjustments
November 09, 2021
by
Tribow
-Added a fire rate powerup that increases fire rate -Added a bullet life powerup that increases the lifetime of a bullet -Added a bullet speed powerup that increases the speed of a bullet -Addded a ha...
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Powerups and other adjustments
October 25, 2021
by
Tribow
-The enemy spawn cap returns. It caps out at 220 enemies. You hit this cap at level 20. -The minimum amount of enemies that can exist at once for each level now slowly scales with the level count. -Th...
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Bug Fixes and Camera Adjustment
October 19, 2021
by
Tribow
Fixed boss health bar not displaying correctly Fixed an issue where enemies were not properly getting the manager script causing them to throw an error White minerals will get cleared when level chang...
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White Minerals! +Lots of changes!
October 18, 2021
by
Tribow
Changed the background to be an image and not a tilemap Fixed an issue where the player would not die from touching the boss even though the enemies take damage from touching boss Fixed an issue where...
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Revived WebGL! +Other small changes
October 15, 2021
by
Tribow
Fixed the issue where the tutorial text would appear if you select options when in the main menu Added a pointer in the radar that activates when the boss spawns so the player knows which direction th...
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Added new enemy
October 10, 2021
by
Tribow
Adjusted boss particle settings Added new enemy to the game...
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BOSS UPDATE (Lots of changes
October 06, 2021
by
Tribow
-Fixed the enemy spawn count resetting to the wrong number after starting a new run without closing the game -Fixed the manager performing a useless check if enemies exist even though it already check...
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Camera and Other Changes
September 20, 2021
by
Tribow
-The player has lower acceleration (takes a bit longer to get full speed) -Camera follows the player more smoothly -Camera now zooms out depending on the player's speed -Enemies now decelerate correct...
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EUROBEAT UPDATE
September 13, 2021
by
Tribow
Changed the movement system for the player Changed collision system for the player to reflect this change Enemy movement now has vectors, their movement shouldn't have changed, but there might be tiny...
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General Fixes and Whatnot
September 08, 2021
by
Tribow
Fixed an issue where bindings would fail to load on startup, causing errors. The tutorial text will now disable itself when the game is paused or if game ends I TOOK THE WEBGL VERSION AND I FREAKED IT...
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Input Update
August 27, 2021
by
Tribow
Adjusted the default value of the volume slider Cleaned up the input manager You can rebind inputs Created UI for rebinding inputs Bindings will be persistent You have the ability to reset certain bin...
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Menu and Audio Update
July 22, 2021
by
Tribow
-Added an audio manager to control sounds in the game -Removed "PRESS ANY KEY TO START" cause it was silly -Added three clickable options to the title screen, 'Play', 'Options', and 'Exit' -Added a UI...
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RestructuringUpdate
July 09, 2021
by
Tribow
Hey it's been a while lmao. Resuming development on this -Engine sound as an added sound effect -Fixed the damage text showing up with decimals -Fighters (upgraded enemies) now are triangles in the ra...
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Update! Small changes
June 04, 2019
by
Tribow
-Fixed the damage text showing up with decimals -Fighters (upgraded enemies) now are triangles in the radar -Changed some UI to make it look better -You can no longer toggle the radar on and off while...
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